#pragma once
#include"Vector3.h"
class CoordinateSystem3
{
public:
	CoordinateSystem3(Vector3 X = Vector3(1, 0, 0, 0), Vector3 Y = Vector3(0, 1, 0, 0), Vector3 Z = Vector3(0, 0, 1, 0), Vector3 O = Vector3(0, 0, 0, 1));
	~CoordinateSystem3();
	Vector3 X;
	Vector3 Y;
	Vector3 Z;
	Vector3 O;
};

